You are not logged in.
Pages: 1
Are you using Glut?
No. MSEgui uses a single window handle or render context per form. All widget event processing (focus in, focus out, mouse in/out...), widget clipping and the like, event loop... is handled internally in MSEgui and does not need OS support.
One of the design goals of MSEide+MSEgui was to double productivity compared with other development environments. This goal has been reached for my projects.
Is there any MacOS port (using Carbon) scheduled?
I read that Mac people don't want to use "alien" applications and I don't need it my self at the moment.
MSEgui probably can be ported to MacOS running under X11 with little time and effort. I read that Carbon is deprecated, probably it is better to use Cocoa (FPC has a ObjectiveC compatibility mode AFAIK) and Quartz directly. I did not study MacOS architecture in deep up to now.
At the moment I am working on an OpenGL backend for MSEgui.
Martin
Normally such comments about MSEide+MSEgui are caused because people forget to download and install the development environment. Please read README.TXT.
But both lack of MacOS support, which is a mandatory for some projects (if you are targeting outside the business world)...
If there are enough sponsors that can be changed. ;-)
Martin
Pages: 1