#1 2018-10-11 17:34:07

moctes
Member
From: Mexico
Registered: 2013-05-11
Posts: 129

Where is sqlite3fts.obj ?

Seems like https://synopse.info/files/sqlite3obj.7z does not include sqlite3fts.obj anymore, I have one from 2016 but I don't think is safe to use it with the latest mORMOt version.

Does anyone have the latest version of this file ?

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#2 2018-10-11 17:41:33

mpv
Member
From: Ukraine
Registered: 2012-03-24
Posts: 1,564
Website

Re: Where is sqlite3fts.obj ?

You do not need it anymore - see this topic

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#3 2018-10-11 17:51:45

moctes
Member
From: Mexico
Registered: 2013-05-11
Posts: 129

Re: Where is sqlite3fts.obj ?

Great !  Seems like this page:

https://synopse.info/fossil/wiki?name=Get+the+source

Should be updated, the current text says

Therefore, sqlite3.obj and sqlite3fts.obj are available as a separated download

Thank you MPV

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#4 2018-10-11 18:13:49

mpv
Member
From: Ukraine
Registered: 2012-03-24
Posts: 1,564
Website

Re: Where is sqlite3fts.obj ?

I'm recommend to get a sources from a mORMot GitHub repository
It's include all libraries required for build mORMot for all supported platforms.
Also I update WiKi - thanks!

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#5 2018-10-12 03:58:03

edwinsn
Member
Registered: 2010-07-02
Posts: 1,217

Re: Where is sqlite3fts.obj ?

I always pull from the mORMot github repository.


Delphi XE4 Pro on Windows 7 64bit.
Lazarus trunk built with fpcupdelux on Windows with cross-compile for Linux 64bit.

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#6 2018-11-17 17:48:27

moctes
Member
From: Mexico
Registered: 2013-05-11
Posts: 129

Re: Where is sqlite3fts.obj ?

mpv wrote:

I'm recommend to get a sources from a mORMot GitHub repository
It's include all libraries required for build mORMot for all supported platforms.
Also I update WiKi - thanks!

edwinsn wrote:

I always pull from the mORMot github repository.

Indeed the official way should be getting the sources from github repository (or fossil?? ), today I was playing with a new VM and the only way to compile TestSQL3 was pulling it from Github due to the lack of many static files on the nightly build, so from now on I will do that way, btw I also tried compiling with Lazarus 2.0 Release Candidate 2 with no luck, I had to use trunk ( thanks FPCupDeluxe ) and then everything went smooth, now back to play.

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